Commander Melee support, adv of the warrior(?) class Main utilities are commands - People in the Commander's party gain a buff when commanded - This buff doesn't do anything until they do something specific - For example, attack a specific target, move to a specific place - Reward is increased damage done and reduced damage taken - Allows a player to "shotcall"/raid-lead a bit and give his team bonuses for doing mechanics correctly Passives/Mechanics
Followed Orders - A buff that grants 2.5% damage and damage reduction. Stacks up to 6 times and lasts 20 seconds. Any stacks granted above the cap will cause the next damaging or healing skill used to do an extra small amount of damage or healing in addition to refreshing the duration. Never Alone - Damage increased by 50% per empty slot in the party. Leadership - Allies moving towards the Commander gain 5% movement speed. Commands Ready, Aim, Fire - Applies Ready, Aim, Fire to you and your allies and Targeted to your target. Allies who attack the targeted enemy will gain one stack of Followed Orders. Allies who fail to attack the targeted enemy have all stacks of Followed Orders removed. If all allies affected follow this order, an extra stack of Followed Orders is applied. 10 second cooldown. 10 unit range. Collapse - Applies Collapse to you and your allies and places a marker on the ground for 10 seconds. Allies who stand on this marker for one second will gain one stack of Followed Orders. Allies who fail to stand on the marker will have all stacks of Followed Orders removed. If all allies affected stack on the marker at once, an extra stack of Followed Orders is applied. 20 second cooldown. 15 unit range. Spread Out - Applies Spread Out to you and your allies. Allies who stand at least 5 units away from other affected allies will gain one stack of Followed Orders. If all allies affected are spread out at once, an extra stack of Followed Orders is applied. 20 second cooldown. Skills Focused Slash - Deals a small amount of damage to target enemy. Generates 20 rage. 25% chance of gaining Focused, allowing the use of Overwhelming Smash. Inspiring Strike - Deals a medium amount of damage to target enemy. Cooldowns of commands are reduced by 2 seconds. Costs 40 rage. 50% chance of gaining Inspired, causing the next command to grant one extra stack of Followed Orders. Overwhelming Smash - Deals a large amount of damage to target enemy, and 50% damage to enemies within 3 units of the target. Slows enemies hit by 40% for 6 seconds. Generates 40 rage. 10 second cooldown, and requires Focused. Leading Charge - Charge to target enemy or ally, dealing small damage or granting a small shield respectively. 30 second cooldown. 10 unit range. Battle Cry - The bonuses of Followed Orders are doubled for 10 seconds, and the next command grants 6 stacks of Followed Orders. 60 second cooldown.
0 Comments
Leave a Reply. |
Nicholas PorterMMO-Focused Archives
November 2018
Categories |