Inquisitor Melee DPS, adv of the cleric class. Main passive is a damage bonus when healthy. - 20% damage boost at full health, scaling continuously and linearly. - To aid with this, the inquisitor has tools to aid with keeping his health high. Main resource is piety. Each fight begins with full (100) piety, and it goes down and up based on skill usage alone. Passives/Mechanics
Pure Mind - Damage is increased proportional to remaining health, up to 20% at full health. Inspiration - Duplicates certain abilities, causing them to strike again without their bonus effects, but will generate extra piety. Stacks up to three times Defense of the Gods - Dealing damage will cause the Inquisitor to be healed for a small amount of health. Any overhealing is turned into a shield lasting 10 seconds, up to 10% of the Inquisitor's max health. Skills Hallowed Strike - Deals a small amount of damage and grants one stack of Inspiration. Generates 5 piety. Sanctify - Deals a medium amount of damage. 50% chance to reset the cooldown of Searing Light and cause it to deal 50% more damage. Consumes Inspiration, duplicating Sanctify's non-bonus damage and generates 5 piety for each duplication. 3 second cooldown. Seraph's Touch - Deals a small amount of damage to target enemy or heals target ally for a medium amount of health. Consumes Inspiration, causing the effect to chain to a nearby valid target, preferring the allies of the initial target, and generates 5 piety for each chain. Each chain has 20% increased effectiveness than the last. 3 second cooldown. 15 unit range. Searing Light - Deals a high amount of damage and heals the Inquisitor for 50% of the damage done. Costs 30 piety. 7.5 second cooldown. 15 unit range. Damned Prayer - Deals a medium amount of damage to all enemies around the Inquisitor. Costs 50 piety. 15 unit range. Holy Spirit - Target ally receives 10% more healing and gains 20% movement speed. These effects are doubled when used on the Inquisitor. Costs 20 piety. 45 second cooldown. 20 unit range. Meditate - Channel for 2 seconds to heal for 20% of max health, increase the damage and healing of the next Sanctify or Seraph's Touch by 50%, and gain 3 stacks of Inspiration. 60 second cooldown. Unbridled Hope - Piety generation is doubled and Inspiration stacks are not consumed. The cooldown of Searing Light is removed. Meditation is instant cast while this effect is active. Lasts 15 seconds. 3 minute cooldown. Gameplay Upon pull, the Inquisitor will begin by using Meditate, pop Unbridled Hope, spam Searing Light until piety is spent, and then alternate between Sanctify and Searing Light until it is over. During Unbridled Hope's cooldown, the Inquisitor will choose between generating three stacks of Inspiration to generate piety, or alternating between Hallowed Strike and Sanctify to reset Searing Light as often as possible to expend the piety for burst damage. Extra piety generated that cannot be sufficiently used on Searing Light can be spent with Damned Prayer, but at its steep cost, it rewards the player to balance piety well. In AoE situations, Seraph's Touch and Damned Prayer suit as replacements to Sanctify and Searing Light, but hopefully feels different enough to not simply be thought of as "AoE sanct/sear." Meditate gives the player a miniburst cooldown in between hopes, in addition to allowing the player to instantly set up Unbridled Hope. Holy Spirit is the player's movement cooldown, but it has the flexibility of helping healers through a tankbuster or saving an ally with the extra movement speed.
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November 2018
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